Finally revealed to us the full lowdown of the Tag functions that Harada at Namco have install for this new game even though it is in testing stage, it looks kind of cool as you can now combo your opponents even more after a bounce (bound) from the previous version of Tekken.
Some may find this ridiculous while others accepting with open arms, I however found this bounce system a bit awful, that is until I realised the extended combos makes up for it as it is no doubt a fun and very deep fighting system after you get to grips with it.
A full combo in Tekken 5 (without bounds) would do less damage in Tekken 6 if you had performed the same combo without using the bound attribute. it means that to accomplish full potential of characters combo’s would require you to include the use of bounds system in your combo.
Now, with the introduction to Tekken Tag 2 compared to Tekken 6 the damage has been again tweaked like it was with Tekken 5 to 6. This time you have your normal launcher > into Juggle combo > into Bound combo > into Tag combo, so the further you want to get into the combo the harder it is to unleash as well as the most rewarding.
Below you will find the video which fully explains the functions Tekken Tag 2 currently has.
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